<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Article-Journal | Lorenzo Rapetti</title><link>https://lrapetti.github.io/publication_types/article-journal/</link><atom:link href="https://lrapetti.github.io/publication_types/article-journal/index.xml" rel="self" type="application/rss+xml"/><description>Article-Journal</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 24 Jan 2024 00:00:00 +0000</lastBuildDate><image><url>https://lrapetti.github.io/media/icon_hu_982c5d63a71b2961.png</url><title>Article-Journal</title><link>https://lrapetti.github.io/publication_types/article-journal/</link></image><item><title>iCub3 avatar system: Enabling remote fully immersive embodiment of humanoid robot</title><link>https://lrapetti.github.io/publications/icub-3-avatar/</link><pubDate>Wed, 24 Jan 2024 00:00:00 +0000</pubDate><guid>https://lrapetti.github.io/publications/icub-3-avatar/</guid><description>&lt;p&gt;We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia. More precisely, the paper makes two contributions: First, we present the humanoid iCub3 as a robotic avatar that integrates the latest significant improvements after about 15 years of development of the iCub series. Second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and facial expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validated the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, nonverbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venicethus allowing the operator to visit the Italian art exhibition remotely. Second, we evaluated the optimized architecture for recipient physical collaboration and public engagement on stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operated in Riminiinteracting with a recipient who entrusted the avatar with a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the All Nippon Airways (ANA) Avatar XPrize competition. An avatar system to embody the humanoid robot iCub3 for remote verbal, nonverbal, and physical interaction is presented.&lt;/p&gt;</description></item><item><title>Model-Based Real-Time Motion Tracking Using Dynamical Inverse Kinematics</title><link>https://lrapetti.github.io/publications/model-based-real/</link><pubDate>Tue, 20 Oct 2020 00:00:00 +0000</pubDate><guid>https://lrapetti.github.io/publications/model-based-real/</guid><description>&lt;p&gt;This paper contributes towards the development of motion tracking algorithms for time-critical applications, proposing an infrastructure for dynamically solving the inverse kinematics of highly articulate systems such as humans. The method presented is model-based, it makes use of velocity correction and differential kinematics integration in order to compute the system configuration. The convergence of the model towards the measurements is proved using Lyapunov analysis. An experimental scenario, where the motion of a human subject is tracked in static and dynamic configurations, is used to validate the inverse kinematics method performance on human and humanoid models. Moreover, the method is tested on a human-humanoid retargeting scenario, verifying the usability of the computed solution in real-time robotics applications. Our approach is evaluated both in terms of accuracy and computational load, and compared to iterative optimization algorithms.&lt;/p&gt;</description></item></channel></rss>